Traits
Describe Traits here
API Name | In Game Name | Uses Count | Description |
---|---|---|---|
Aimless | Aimless | No | Hits a random target in the row |
Barrage | Barrage | No | Hits all targets in the row |
Combo | Critical | CHECK | Double effects if this is the rightmost card in your hand |
Bombard1 | Bombard | CHECK | Hits all targets in ![]() ![]() |
Bombard2 | CHECK | CHECK | CHECK |
Crush | Crush | CHECK | Destroys a random junk in your hand if possible, otherwise destroys a random item |
Consume | Consume | No | Can only be used once per battle |
Draw | Draw | Yes | Draw cards in your hand |
Effigy | Faith | Yes | Increases summons's ![]() ![]() |
Explode | Explode | Yes | When destroyed, deals damage to all enemies in the row |
Frontline | Frontline | No | Deploys to the front of the row |
Backline | Backline | No | Deploys to the back of the row |
Fury | Fury | Yes | Deals additional damage while alone in a row |
Greed | Greed | No | Deal 1 additional damage for each 50 ![]() |
Hellbent | Hellbent | No | Cannot be injured (doesn't seem to work) |
Knockback | Boop | Yes | Knock back target (pushes target backwards) |
Longshot | Longshot | No | Hit the furthest target in the row |
Noomlin | Noomlin | No | Does not end your turn when played |
Pigheaded | Hogheaded | No | Cannot be recalled |
Pull | Yank | No | Pull target to front |
Recycle | Recycle | Yes | Requires Junk in your hand to play, destroys the Jung afterwards |
Smackback | Smackback | No | Counterattack after taking a hit |
Soulbound | Soulbound | No | Take 100 damage when other Soulbound cards are Sacrificed |
Spark | Spark | No | Trigger immediately when deployed. Cannot be recalled |
Summoned | Summoned | No | Loses health after triggering & cannot be recalled |
Trash | Trash | Yes | Add Junk to your hand |
Unmovable | Unmovable | No | Cannot be moved |
Wild | Wild | No | Gain x1 ![]() |
Effects
API Name | In Game Name | Uses Count | Description |
---|---|---|---|
List Here |
Reward Pools
Describe Reward Pools here
Clan | Type | API Name |
---|---|---|
All | Item | GeneralItemPool |
Unit | GeneralUnitPool | |
Charm | GeneralCharmPool | |
![]() Snowdwellers |
Item | BasicItemPool |
Unit | BasicUnitPool | |
Charm | BasicCharmPool | |
![]() Shademancers |
Item | MagicItemPool |
Unit | MagicUnitPool | |
Charm | MagicCharmPool | |
![]() Clunkmasters |
Item | ClunkItemPool |
Unit | ClunkUnitPool | |
Charm | ClunkCharmPool |
Blood Profiles
Describe Blood Profiles here. Honestly, don't really know how this works yet
Idle Animation
Describe Idle Animation here
Show the 13 animations with 13 units that already use it here
Target Mode
Describe Target Mode here
API Name | Description |
---|---|
TargetModeAll | Targets all enemies |
TargetModeAllUndamaged | Targets all undamaged enemies |
TargetModeBack | Targets the enemy at the back of the row (Longshot) |
TargetModeBasic | Targets the enemy at the front of the row |
TargetModeRandom | Targets a random enemy in the row (Aimless) |
TargetModeRow | Targets all enemies in the row (Barrage) |
TargetModeCrowns |
Targets all enemies with
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Card Types
Describe Card Types here, including side affects

Charms / Card Upgrades
Describe Card Upgrades here, including side affects
Icon | In Game Name | API Name | Description |
---|---|---|---|
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Crown | Crown | Cards with Crowns are always played at the start of battle |
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Acorn | CardUpgradeAcorn | Gain 8 |
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Balance | CardUpgradeBalanced | Set |
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Battle | CardUpgradeBattle | +2 |
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Bite | CardUpgradeSpiky | Start with 4 |
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Bling | CardUpgradeBling | Gain 5 |
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Block | CardUpgradeBlock | Start with 1 |
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Bom | CardUpgradeBom | Apply 1 |
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Bombskull | CardUpgradeBombskull | When destroyed, deal 8 damage to enemies in the row |
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Boonfire | CardUpgradeConsumeOverload | When consumed apply 2 |
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Bread | CardUpgradeConsume | Gain Consume |
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Cake | CardUpgradeCake | Boost effects by 5 and gain Consume |
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Chuckle | CardUpgradeRemoveCharmLimit | Remove Charm limit |
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Cloudberry | CardUpgradeCloudberry | Restore 2 |
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Critical | CardUpgradeCritical | Gain Critical |
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Durian | CardUpgradeAttackRemoveEffects | +4 |
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Flameblade | CardUpgradeOverload | Replace current |
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Frenzy | CardUpgradeFrenzyConsume | Add x1 |
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Frog | CardUpgradeFury | Gain Fury 3 |
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Frosthand | CardUpgradeFrosthand | Apply 1 |
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Gnome | CardUpgradeWildcard | Add x1 |
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Goat | CardUpgradeDemonize | Apply 1 |
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Greed | CardUpgradeGreed | Gain Greed |
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Heart | CardUpgradeHeart | +5 |
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Hog | CardUpgradePig | Add HogHeaded, +7 |
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Hook | CardUpgradeHook | Gain Yank |
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Lamb | CardUpgradeEffigy | Gain Faith 2 |
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Lumin Ring | CardUpgradeBoost | Boost effects by 1 |
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Moko | CardUpgradeFrenzyReduceAttack | Add x1 |
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Molten Egg | CardUpgradeAttackConsume | Gain Consume, +5 |
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Moose | CardUpgradeAttackIncreaseCounter | Increase |
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Noomlin | CardUpgradeNoomlin | Gain Noomlin |
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Pengu | CardUpgradeSnowImmune | When |
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Peppernut | CardUpgradeShellBecomesSpice | When |
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Pinch | CardUpgradeDraw | Gain Draw 2 on kill |
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Pomegranate | CardUpgradeBarrage | Gain Barrage and reduce |
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Punchfist | CardUpgradePunchfist | Gain Smackback |
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Raspberry | CardUpgradeAttackAndHealth | +1 |
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Recycle | CardUpgradeCrush | Gain Recycle 1, +3 |
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Scrap | CardUpgradeScrap | Add 1 |
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Shield | CardUpgradeShellOnKill | Gain 3 |
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Shroom | CardUpgradeShroom | Apply 1 |
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Snowball | CardUpgradeSnowball | Apply 1 |
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Spark | CardUpgradeSpark | Gain Spark |
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Spice | CardUpgradeSpice | Gain 2 |
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Squid | CardUpgradeInk | Apply 3 |
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Strawberry | CardUpgradeConsumeAddHealth | When consumed add +2 |
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Sun | CardUpgradeSun | Reduce |
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Tiger | CardUpgradeTeethWhenHit | Gain 1 |
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Trash | CardUpgradeTrash | Gain Trash 1 |
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Truffle | CardUpgradeShroomReduceHealth | Apply 3 |
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Weakness | CardUpgradeWeakness | Reduce |